The developers share footage of the ongoing work in solidarity with Rockstar following the GTA 6 leaks

Over the weekend, Rockstar faced a huge loss of information that saw numerous screenshots and videos from the development of GTA 6 show up online with missing assets and features.

Upon seeing this leaked footage, some corners of the internet have decided to use it as ammunition to criticize Rockstar’s unfinished business.

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“If you knew how game development is going, you would know that the graphics are one of the first things done. This game has four years of planning and development. What you see is almost exactly what you get. Next year is mission coding and debugging. All backend stuff. Sounds like an idiot, “said a Twitter user.

This is not the case. In fact, Ratchet and Clank: Rift Apart 3D character artist Xavier Coelho-Kostolny dubbed this “the greatest extremely confident shoot but has no idea what they’re talking about. [they’ve] never seen.”

Now, many developers and members of the gaming industry are sharing their work in progress clips, stating that what the leaked GTA 6 footage showed us was not an indication of the quality of the final product.

Control lead designer Paul Ehreth shared a YouTube video of the award-winning Remedy game.

Accompanying the clip, they wrote, with their tongue firmly on their cheek: “Since graphics are the first thing finished in a video game and Control has won numerous awards for excellence in graphics, here’s the footage from the start of development.”


First production footage for Control.

Uncharted 4 co-designer Kurt Margenau has meanwhile re-shared footage of the game’s famous jeep chase scene into its “blockmesh vs art blockmesh vs final art” stages, commenting that this is “what art looks like for a videogame in development “.

Staying with Naughty Dog, here’s The Last of Us in its early days.

Indie developer Massive Monster shared the first footage of its recent Cult of the Lamb release. This clearly shows the rudimentary design that characterizes the early stages of game development.

Immortality director Sam Barlow tweeted two images of his latest game, stating, “FYI, this is what Immortality looked like for the first 2 years as we were focused on the balance of AI and combat gameplay versus how it was. sent”.

Meanwhile, reporter Cian Maher shared a first photo of one of Horizon Zero Dawn’s Thunderjaws. โ€œAlso yes it’s a gun, this one was prototyped using Killzone assets because the games don’t look like the finished product until it’s been developed very late,โ€ he wrote in a follow-up tweet.

Destiny fan Excelhedge shared the following images from Bungie’s sci-fi MMO. In their words, โ€œNever turn on game developers, especially when [you] I know nothing [about] their work. Below is [Destiny’s] first Alpha build against Destiny Rise of Iron. ”

Meanwhile, Bit Loom Games shared a side-by-side comparison of its Tray Racers game, showing a big difference between the game’s progress in 2020 and 2022.

Finally, while this God of War (2018) video wasn’t recently re-shared by the developer, this collection of footage from Sony Santa Monica highlights how many stages a game must go through before the final product is actually ready for release.


God of War development footage, compiled by mophead.

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