Texas Chain Saw Massacre 3v4 PvP is a great match with the license

Adapting the classic 1974 horror movie Texas Chain Saw Massacre into an asymmetrical multiplayer game might feel odd on the surface, particularly when the team setup isn’t the same 4v1 we got used to with the popular Dead by Daylight, but instead the arrangement. Weird sounding 4v3. It works exceptionally well in practice, however, creating a tactical, tense, team-based multiplayer experience that favors the brain over the muscles. Whether you’re part of the squad of four victims trying to escape, or the trio of serial killers Family trying to take them down, the Texas Chain Saw Massacre tweak to the asymmetrical multiplayer format already works great and the 4v3 format is a great match. for the license of the film on which it is built.

Developer / publisher Gun Interactive promises more maps for launch next year, but for this preview session I played half a dozen rounds in the most recognizable place in the Texas Chain Saw Massacre: the rural Texas home where the film is set. . The victims start in the basement, and teamwork is encouraged and I dare say vital; there are only a few exits from the basement and only two exits from the house once you go upstairs. In other words, there are only two ways to win. Yes, only two, because the Victims cannot kill the Family but instead only stun it, further affecting the balance of power. They can, however, slip through narrow cracks in the walls and hide under barbed wire traps.

Meanwhile, the characters on both sides have unique abilities. While the cook can listen closely to non-stealth victims and add locks to doors for the family, making it more time-consuming for victims to get past them, Connie, for example, has the one-time ability to break a lock instantly. . This can literally mean the difference between victory and defeat, as in my last round I was chasing Connie as she headed for the courtyard gate – I just wish I had footage of that. However, she was the last victim still standing after we stabbed all of her friends. But my stamina ran out and Connie reached the gate right in front of me. And thanks to that skill she kept in the back pocket of her pants, she immediately broke the lock, she walked through the gate and ran away triumphantly. Without that advantage, I would have had enough time to claim one last victim and victory for myself.

I enjoyed Leatherface’s ability to rev his chainsaw and how this relates to the power of his attacks.


Meanwhile, the franchise’s Leatherface is big and not at all nimble. But he can use his chainsaw to break down doors and destroy crawl space entrances and exits so victims have fewer navigation options. I enjoyed his ability to rev his chainsaw and how that relates to the power of his attacks. Swing your saw against a victim without spinning them and you’ll do some damage. Turn it too high for too long and it will freeze. But if you catch the sweet spot of the rev range, you’ll get a one-shot kill, complete with a quick, gruesome cutscene. (Note that you can also turn off the chainsaw to move more stealthily like the big guy.) From firsthand experience I can tell you this is immensely satisfying. Also, revving him up while wandering around the house allows him to very strongly induce terror in the hearts and minds of the victims. He is my favorite character so far.

Finally, the hitchhiker is the smartest and most curvy of the trio of serial killers. He manages to get through those same little cracks and crevices that kill victims, and I made sure to use his agility to slam me straight into the yard at the start of the game, firing up the gas generator that powers the electrified security system guarding of the path to the street. He can also set traps that are guaranteed to slow victims down, either by trapping them directly, or by placing them in places where teens have to spend time disabling them.

Grandpa is the non-playable member of the family who acts as a sort of Sauron-style all-seeing eye as the blood you feed him levels him up.


All three members of the Family are wise to collect blood from all over the house – as well as from victims – to feed their grandfather, the non-playable member of the Family who acts as a kind of Sauron-style all-seeing eye as the blood you give him. eating makes him level up. From time to time he will scream and tag any victim who is moving at the moment he screams. And speaking of leveling up, there’s a huge and persistent skill tree that I didn’t get to play with in this one-time demo session, but it promises to allow you to tailor your respective Victim and Family skills to your liking.

I admit that I enjoyed playing as the Family more than the Victims in my early rounds. I had a great time trying to outsmart them despite being outnumbered. But no doubt careful teamwork and coordination will pay off handsomely for good Victim players, such as when one of you goes to the top floor of the house and restores the power at the basement exit, allowing your teammates another. means of escape. In particular, victims can hide in dark corners of the house, in the bushes outside, and sneak around silently so as not to make a lot of noise and alert the family. As my developer guide said, “Leaving a door open can hurt you in this game.”

The number of tactics at play between these two highly contrasted teams is staggering. Most commendable is the way Texas Chain Saw Massacre sounds good right now, despite its release date not expected until next year. The license of the film was simply not assigned to this game. Instead, it looks like a great match and I can’t wait to play more.

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