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Their handling of their signature franchise has been like watching two blind sea urchins try to get through their wedding night. Any decent idea for a Sonic game in their hands is about as useful as a pro-grade drawing tablet in a baboon finger painting class. I’ve said a lot of bad things about Sonic Team in the past. It is currently. And also in the very near future. Sonic Frontiers sucks balls. Well, um. You see, to the extent that I’m looking forward to something, I was looking forward to Sonic Frontiers. Because my gut as a game reviewer, forged over many years in the crucible of disappointments and pies, told me that open world design might be the thing that finally makes 3D Sonic work. Either it will totally suck and either way it will at least be fun to write about. The actual result is a mixed bag, for what it’s worth, I mean, a bag of dog shit and a bag of dog shit and cake are just as hard to sell. I’ve always hated the aggressive linearity of Sonic’s levels, the way they keep shooting me off the stage because I mispressed the stick or didn’t press jump on time or didn’t enter an uncontrollable sequence of boosters and trampolines with the right positive attitude or because it was a Tuesday.