On “Destiny 2”, Divinity, Elitism and Gatekeeper

A few weeks ago there was a debate in Destiny 2 about whether community “toxicity” was always centered around the PvP community and whether or not this was an issue on the PvE side of the game.

Well, welcome to this week.

There has been an absolute firestorm in the Destiny 2 community on a thread that triples the world’s first raider Saltagreppo made on a possible nerf of Divinity, the exotic raid of the Garden of Salvation that debuffs enemies and creates a giant critical point to shoot.

The “drama” that ensued is that much of the Destiny community rejected Salt’s thoughts, not just because of the substance of what he was saying, but because of who he was, an “elite” raider who didn’t. is in contact with the media player base. Things got so heated that I even saw Bungie’s social media manager take over the speech:

As someone who is arguably the least hardcore raider who can still consider himself a Destiny content creator, I still found myself on the side of Salt and wanted to talk a little bit about it.

I have previously built up a reputation for wanting to nerf things more often than not, and my policy on that remains the same. If anything it is such an outlier that not only defines the meta for an entire activity almost 100% of the time, but Bungie is starting to have to plan meetings too around it’s a problem. And the common solution of “well, just power up everything else to be doable” is neither a plausible nor healthy suggestion for the game, as this leads to intense power creep.

In the case of Divinity, since the introduction of the weapon in Garden it has become an almost essential part of most DPS phases for bosses if you want to execute them “efficiently” and with so much use, yes, I think that’s something that must be watched (and indeed, Bungie said centuries ago that were looking to Divinity, so any changes will not come as a result of Salt’s comments here, as some suggest.)

It is true that when you nerf one thing, other things will rise to take their place. In this case, a Hunter will likely bond to debuff the boss. But again, it’s been three years since Divinity arrived and yes, it’s probably time to shake up the DPS stages by making it not seem mandatory in most situations. Or al Very at least, it’s worth a conversation like the one Salt is having here.

I don’t understand pushback against Salt specifically as a delivery mechanism here (trust me, if I talked about it earlier, I’d be considered “too random” to say which raid DPS mechanics should be nerfed). If anyone is an absolute expert on DPS metas it’s him, and what he’s saying about returning the skill gap to high-end boss meetings isn’t wrong, nor do I think it’s “elitism” or “gatekeeping”. Do you want to burn clothes as fast as the pros? What if I told you that the reason bosses have accumulated all the health they have at this point (hi Warpriest) is partly Why are there such things as divinity?

I keep seeing arguments that don’t even make sense when said together. Some people are saying that nerfing Divinity would be a disservice to those who worked hard to get their own copy of the mighty raid weapon, an elite prize that is worthy of its power. But then others say that nerfing Divinity is an affront to more casual players who cannot have perfect precision aiming and therefore can aim for that giant critical point and slam a debuffed boss for a phase. So what is it? Is Divinity an elite weapon that deserves to be protected for the few who possess it? Or a tool for the masses to level the playing field of the DPS raid boss?

Likewise, the argument that players bothered by Divinity’s ease of use should simply “not use it” is absurd. You can literally take it to any extreme. Oh are you killing the boss too fast? Try not to use exotics. Try to use all the blues. Try turning down the brightness of the TV completely. It is not up to the players to make themselves handicaps to deal with balance problems. And in the case of, say, the world’s first raid, literally you He can not do it if you want to stay competitive.

We have been here before, so many times. The most important boss DPS debate I can remember was the ridiculous situation we found ourselves in with Lunafaction and Rally Barricades boots meaning boss DPS phases with no reload in every encounter and that strategy had to be undone. Was he “aimed at the elite” and biased towards casuals who couldn’t recharge time well? No, he was just overwhelmed and created bad overall encounters.

We can go even further back to Destiny 1 Year 1 Gjallarhorn, which made literally every other DPS option in the game absolutely useless with zero viable alternatives, so no, it couldn’t stay that way forever. After three years, yes, that’s where we are also with Divinity. Maybe not how extreme case, but similar, the same, and worthy of discussion, not firing and toxic harassment of someone who proposes such a conversation.

Wait to hear Salt’s thoughts on Well and Resilience too!

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