Dead by Daylight Behavior Interactive developer revealed his next game: Meet Your Maker.
It’s a first-person construction and raid game that takes place in a hellish, post-apocalyptic wasteland, with players building towering industrial outposts full of traps to protect the genetic material and then infiltrating each other’s outposts to steal the precious resource.
It definitely feels like a departure from the popular horror multiplayer game, both in its genre and its aesthetic. But there are more similarities than you might think.
For starters, Meet Your Maker has a certain horror tinge to it, albeit now in science fiction. It is set in a desolate world filled with towering brutalist structures and genetically mutated guards – a desolate future that could reflect our own, ravaged by disease and global warming.
But in reality, it’s the asynchronous multiplayer aspect of Meet Your Maker that feels so inherently Behavior. The gameplay is split into two halves, with players building both their own outposts for others to raid and raid outposts themselves. Both can be done cooperatively with friends.
Let’s start with the construction. This is done firsthand, by flying or walking around structures and placing large blocks on a grid system.
At the heart of each outpost is genetic material, or genmat as Behavior calls it, and there is a small reaper robot that must always have a path to the genmat from the outside. Players must fortify this path, creating any structure they desire and covering it with accessories (visual, sometimes animated, props) and decals (essentially paint).
Then he gets to fill the facility with traps: arrow traps, incinerators, caustic waste cubes, bomb ejectors and more. It is also possible to place various guards and record their patrol routes directly from the player, for both ground guards and flying units. Of course, all of this has limits to maintaining a certain balance.
When all is done, players can test and then upload their creations for others to attempt to infiltrate. The behavior emphasizes that building is an iterative process, which means watching videos (first and third person) of players raiding your outposts and then modifying and rebuilding them later, making them more lethal over time.
The behavior ensures that moderation is implemented to ensure that nothing unpleasant is created. Players can provide feedback on builds and mark for removal, which the team will be practicing with at first.
The downside is raiding others. It works much like other first-person shooters, with two weapons available (a harpoon with limited ammo that must be recovered and a melee weapon), consumable grenades, and a grappling hook for extra maneuverability. Players must grab the genmat and get out of it alive. One hit and you’re dead.
You can try as many times as you want, though. And with knowledge comes speed. Don’t be presumptuous – the game is already designed to be challenging, despite the likely brutal creations of the players.
Both construction and raids will reward players with resources they can bring back to their Chimera, a “living experiment created as a last resort to save life on Earth”. Replenishing your Chimera with genmat in your sanctuary will allow you to level up your advisors, essentially increasing the abilities of your traps, guards, weapons and their associated modifications and perks, thus improving your chances of countering raiders and infiltrating successfully in the outposts. You are encouraged to try both for maximum resource rewards.
And so the cycle continues. UGC is at the heart of Meet Your Maker, but it’s also meant to be a social experience.
Not only can you play co-op, you can share creations with friends (although Behavior insists friends won’t be able to bypass the game’s resource economy with their builds), follow your favorite creators, send screenshots of attempts failures of friends and awards awards after each raid: fun, brutal, brilliant, artistic.
Behavior also has Twitch in mind. Dead by Daylight has become a sensation on the streaming platform, and the developer is hoping for a similar outcome with Meet Your Maker. It may not have been designed specifically for Twitch, but it has been in the team’s design thinking from the start, improving the social aspects of the game.
It is also set to be another long-term project. Players will earn resources and experience to progress as they play, plus Behavior has plans for post-launch content: new block types, traps, weapons, guards, armor, and more. These will plug into existing systems and affect both construction and raids alike, requiring new strategies for both.
Meet Your Maker definitely has the potential to be the next viral sensation, a game of brains versus skill. It should appease fans of both construction and shooter games, with a central loop that could prove irresistible.
Chances are the community will be quick to compare it to Dead by Daylight. Yet it’s hard not to compare it to so many other games in an attempt to capture interest. There’s Minecraft in its build mechanics; Doom and Quake in its aesthetic; LittleBigPlanet in its social interactions; and countless FPS games in its shoot.
These could be the building blocks of something special, as long as it can capture a spark of originality.
Meet Your Maker will be released in 2023 on PC (Steam), PlayStation 4 and 5, Xbox One and Series X / S. A first playtest will be live from 23 August for about two months, sign up on the game’s website.