Infinity Ward holds out amid the fury of the Call of Duty: Modern Warfare 2 mini-map

The first Call of Duty: Modern Warfare 2 beta weekend has ended, and developer Infinity Ward has updated players on the changes they can expect to see when it returns.

The highlight here is Infinity Ward’s explanation for Modern Warfare 2’s divisive mini-map, which has been criticized by some players for not providing enough information on enemy players.

Unlike some previous Call of Duty games, the Modern Warfare 2 minimap shows enemy player points only when a UAV is active. This means that no red dots appear when enemy players dash or fire their weapons.

The open beta was a PlayStation exclusive for its first weekend – doors open next weekend, with PC and Xbox players joining the fray.

In his blog post, Infinity Ward explained the design decision on the Modern Warfare 2 minimap:

“The design reason for this is that we don’t want to punish players for firing their weapons. We also want players to actively seek the origin of a shot instead of traveling directly to where the dot is on the minimap. We continue to collect feedback. on how the game is going on this topic. ”

Infinity Ward’s comment here has certainly placed the cat among the pigeons within the core Call of Duty community, with subreddits and social media alight with views on the rights and mistakes of this approach.

Part of the negativity surrounding Modern Warfare 2’s minimap has to do with the feeling that its design helps so-called casual Call of Duty players have fun in multiplayer. As Infinity Ward alludes in his commentary, players can no longer target a red dot on the minimap to kill. This potentially gives casual players more breathing space as they move around firing.

Here is a snippet of the reaction:

As with most Modern Warfare 2 multiplayer features, the minimap shouldn’t be viewed in isolation. Many factors affect the pacing and atmosphere of the shooter, including, for example, the sound of loud footsteps, which Infinity Ward says will be slightly muffled:

“The pace audio in the first week of the MP Beta was very loud, giving players long distance directional information on enemies. For the second weekend we have some changes coming. We are reducing the range of the pace audio for the various states. of player movement (jog, sprint and tactical sprint). This will help mitigate the cost of moving around the map. The second change is that enemy and friendly steps are now distinct. This should help players better understand what is going on while things move on the battlefield. More details to follow. ”

Elsewhere, Infinity Ward discussed Modern Warfare 2’s controversial new perk system. With the new system, the most powerful perks can only be used in a game after a set amount of time.

“We’ve seen various feedback on the Perk package system,” said Infinity Ward.

“Some players love it and others find it an unnecessary departure from the original system. We feel it is a nice jolt to the way perks work and overall progression of a match. We’ve also balanced the final perks to be more powerful man. as you earn them later in the game. We will continue testing during the second weekend of the beta, including drastically accelerating the payout rate of these to see how players react. Our goal remains to improve the flow of all perks before the launch “.

Along with the new perk system is a significant change in Dead Silence – what was a popular perk in previous Call of Duty games is now a field update that works with a cooldown in Modern Warfare 2.

Again, Infinity Ward sticks to its weapons here:

“Dead Silence is another hot topic as many players have expressed that they would like to see it as an advantage instead of an upgrade on the pitch. We believe it is important for the health of the game that the rusher are unable to move at high speed without consequences. Dead Silence as an update on the pitch creates a balance between freedom of movement and predictability of combat. ”

While Infinity Ward won’t move to some aspects of Modern Warfare 2’s multiplayer, it has confirmed some welcome changes in response to player feedback.

The developer said it will improve target tracking by reducing muzzle smoke opacity and increasing muzzle flash visibility, and is also looking into more ways to visually differentiate enemies and friendlies outside of the standard badges above players’ heads. opponents (something earlier Call of Duty games have had).

And on the beta’s confusing UI, Infinity Ward said improvements are coming ahead of launch.

Martin and I talked about the Call of Duty: Modern Warfare 2 beta, if you’re wondering what we think.

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