Destiny 2 Nixes Season 18 Challenge because it took too long

The illustration shows one of Destiny 2's new exotic wizard helmets from Season of Plunder.

Image: Bungie

Destiny 2The season of looting it was surprisingly fun fun through the fantasy of space pirates so far, but it hasn’t been without its problems. The biggest ever materialized this week when a new story mission required players to kill 50 champions before they could progress. Bungie decided to automatically complete the challenge for players the next day, but the situation ended up igniting a new heated debate on fundamental issues with how the game is currently played.

Season 18 focuses on raiding pirate hideouts and hunting for buried loot, and as such it revolves around a new business called Ketchcrash. Each week, players raid a fallen pirate ship in Ketchcrash, then complete an expedition to find a treasure and ultimately take on against a new pirate boss to advance the story. It is simple and repetitive, but also a great time.

This week, however, players were required to kill 50 champions in addition to completing an expedition. These are tougher versions of ordinary enemies whose shields can only be taken down with special weaponry. They are also rare in the most common modes of the game, making it potentially a major hurdle for many players to overcome. A series of weekly missions that could normally take an hour now would require a lot of tedious grinds. That is, unless the players increase the difficulty of the game, and this is where the controversy begins.

Players wait to board Spider's Ketch in search of adventure.

Image: Bungie

Bungie is 50 years oldChampion Contract awarded bonus progress for playing Ketchcrash on Master difficulty. How much more progress? Thirteen times more, effectively enough to complete the requirement in a single mission. Master Ketchcrash is a 1600-power activity, however, and there is no matchmaking for that. This means that the players who want to participate must have a power level of around 1580. They also need real-lifelong friends to play with or be willing to use the LFG tool (seek group) in Bungie’s Destiny 2 complementary app.

Destiny 2 It itself won’t perform in-game matchmaking for some of its best content, unlike other shooters. “I think matchmaking can make other players available to you,” then Creative Director Luke Smith said in 2015 when defending the practice. “The reason people abandon strikes is because there are no consequences for their departure, just punishment for that disposable person at the other end of the line. It is quite difficult for me, emotionally, to want to subject groups of players to this. “

For understandable reasons, many players don’t meet Master Ketchcrash’s requirements and don’t want to have to use a separate app to ask strangers to play with them. So Bungie decided to undo the whole thing. “Since the completion requirement is too high for many players, we have automatically completed the Champions Defeated achievement for this week’s Sails of the Shipstealer season mission,” the studio announced last night on Twitter.

The tweet has now sparked thousands of responses and quote tweets as players debate whether it was the right thing to do. “Well,” wrote one person. Another wrote “children”. Some of the responses were more substantive. “For people who say enough to be a teacher … not everyone can be a teacher a lot of people don’t have free time, relax, please” read one of the comments. “So don’t do it lol because video games have to conform to your schedule?” another player answered. “In turn this is what happens, they make the whole game free f …”

For me, the fact that the discussion has become so heated about something seemingly so small shows that there are deeper issues at play. The real problem, as far as I’m concerned, is that there is a whole version of Destiny 2 most players never get to interact because they are unnecessarily fenced off by outdated progression mechanics and Bungie’s weird apathy towards matchmaking. The problem isn’t that Bungie accidentally established a research requirement to satisfy the final game content, it’s that Bungie still seems determined to keep the final game content out of reach for most players.

A giant security servant fires on the Guardians.

Image: Bungie

The truth is, Master Ketchcrash is a lot of fun, especially this week’s release. It is difficult, but not too much. You don’t need a build higher than a Destiny 2 influencer to survive, but you need a weighted loadout with some synergies in order not to be completely useless. The initial stages of the mission where you can normally sleepwalk through or being AFK altogether requires a minimum of spatial awareness and a general focus on staying alive and completing the goal.

A mission modifier means there is no radar, which really increases the tension, and if the whole squad does not stand on tiptoe and is wiped out, everyone is thrown back into space. The final boss, meanwhile, will have you standing up to a small army of pirates on the ship’s deck as various types of enemies invade the screen from all different directions. It’s the best time I’ve ever had Destiny 2 outside of a raid in a while, and there’s absolutely no reason why it shouldn’t be more easily accessible to everyone who plays.

Power level, that is Destiny the jargon for an odd number that reflects how much you play and how difficult the various tasks will be, has seemed outdated in the current seasonal model of the game for quite some time now. This became clear when The queen of witches released with a Legendary setting for the campaign that made it the best in the history of the series and basically completely ignored this mechanic. The mode is calibrated to a certain level of difficulty and doesn’t change no matter how much you grind.

Destiny 2 Guardians prepare to board the enemy ship.

Image: Bungie

Raid, traditionally Destiny 2the more difficult content, they are now on a similar boat as their recommended power level quickly drops below that of each new season. Raids are still difficult due to their esoteric puzzles and unique boss encounters, but the one thing stopping most new players from at least experiencing them is the fact that they still don’t support normal matchmaking.

For a long time, the idea behind not letting players create raid matches was that they required close communication and coordination, and trying to do that with five other strangers who don’t have a microphone would have been a disaster. The non-Like this-the secret truth, however, is that players do exactly this all the time using Bungie’s LFG app. At any time you can find players in the various stages of a raid asking people to join them and to kwtd (know what to do). Sometimes they will have the microphones on. Sometimes they won’t. Some players, known as Sherpas, go to great lengths to find raid beginners to teach. It’s often enough to jump in and let the veterans carry you on. There are hundreds of written guides and YouTube videos that will show you what you should do faster, if not fasterof five people joking on the team chat.

Bungie seems to understand that forcing players to do so much outside of the game is wearing out. Last month, he announced a number of improvements to the social featurenality that would include adding LFG instruments directly into the game when the Light the expansion comes next February. It’s unclear exactly how everything will work out, but I hope we get closer to the day anyone can visit Destiny 2‘s social hub, submit a request and then enter whatever activity you want with the team they need to complete.

Destiny 2 it’s a great game. Hopefully, when it reaches its 10th anniversary, each player will be able to experience the best it has to offer without first having to navigate a Byzantine maze. I’m tired of my friends rolling their eyes every time I try to explain to them what they need to do before I can start showing them the really cool stuff.

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